The Mangalores are a dog-like, warrior race. The Federal Army drove them out of their home world. With no home, they roam through space always yearning for revenge. Mangalores are quite ugly and uncharismatic. Without any charisma for leadership, Mangalores fought one another for power. After years, they decided that they will stand no chance against an alien confrontation. They remeadied the situation by setting up a pack within their cultures. The pack states the following rules: 1) All Mangalores will commit total royality to his leader, may that be the leader of the Mangalore race or the leader of the individual squad; 2) When the leader is absent, Mangalores must stop fighting until a new leader is determined. The process of determining a new leader is rather lengthy. And Mangalores won't fight without a leader. This weakness brought the downfall of the Mangalore in the war with the Federal Army. Mangalores have a single magic ability: morphing. Mangalores can morph their body to resemble the body of other races. However, most Mangalores are quite lame at accomplishing this feat. Only a relatively few member of the population excel at this skill. Those who do excel at morphing, become the leaders. |
Beauty 1D4 Charisma 1D6 Coordination 3D6 Endurance 4D6 Health 6D4 Intelligence 2D6 Luck 3D6 Reflex 2D8 Power 3D6 Speed 3D6 Strength 4D6 Stress 2D4 Wisdom 2D8 Damage points 4D6 Experience to up level: 1500 |
Three years after the beginning of time, a mixture of gaseous molecules formed a rough and extremely hot solar system with one planet. Soon, silicon and carbon molecules emerged on the planet and created primitive microorganisms. Due to the alarming rate at which the solar system and the planet were evolving, the organisms were also evolving through an extremely speedy process. After only a hundred years of evolution, the organisms evolved into an intelligence race, which called itself, the Mondoshawan. In an unstable solar system, on a newly formed planet, organisms live and die quickly. Some evolves into other forms to keep from extinguishing. The Mondoshawans were forced to create technologies to keep their race from perishing due to the rapidly cooling of their solar system and the universe. They created body armors to keep their body in an environment suitable for their organic body. Throughout their existence, the Mondoshawans researched their environment, their planet, their solar system, and their universe. The realized that a dark force, "evil," comes every five thousands years, through a portal in the Earth solar system. "Evil" brings death to the universe, thus, it brings death to their race and all other existing races. It became their duty to stop "evil" from destroying the universe. They found the only true weapon again "evil" is life, an element created by the four basic elements: earth, wind, fire, and water. The ultimate goal of Mondoshawans is to develop a technology to stop "evil" from ever coming back. The Mondoshawan is a peaceful race, for they spend all their time dealing with death, using technologies they developed. They do not fight among themselves for power. What greater power is there compared to the power of keeping the universe alive? After successfully stopping "evil" for millions of years, Mondoshawans' solar system finally suffered a slow death. Like all solar systems, it turned into a red dwarf, then into a black hole. The entire race is forced to relocate to another solar system, where they furthered their research. They decided to keep the technology close to the portal, which would become handy every five thousand years. They build great temples (the pyramids) on Earth, unpopulated at the time. When life forms on Earth finally evolved into humans, the Mondoshawan would train generations of human priests to watch over the temples, the four stones of elements, and the fifth element. In 1914 A.D., the Mondoshawan, once again, visited Earth. They noted that the human's technology advancement is at a highly destructive level. With the conflict of the soon-to-erupt World War I, the elements are no longer safe in the hands of the power-hungry humans. They moved the elements and promised the priest that they will bring the weapon back in three hundred years when "evil" returns. |
Some of the following attributes are unknown (like beauty), because we are unaware of Mondoshawans' true form. Many attributes (speed, etc) are the effect of their body armor. Beauty unknown (1) Charisma 3D6 Coordination 3D6 Endurance 4D6 Health unknown (2) Intelligence 5D6 Luck 3D6 Reflex 2D6 Power 4D6 Speed 5 Strength 40 Stress 5D6 Wisdom 8D6 Education 2D4 + 1 Wealth 2D6 Damage points 4D6 Experience per level: 1500 1. No one has seen the Mondoshawan in flesh. 2. Mondoshawans do not have health points since they can not survive outside of their body armor. |